Unity Web GL Inside of House Unity Web GL Inside of House

Last Week

Unity Web GL Inside of House

What I was up to last week? Well … last week was mostly Oculus Go exploration. I’m really happy about Oculus Go. It really feels like it will be a permanent frequently used device. And I know it’s going to replace my regular pc headset. It’s just too easy to use and comes with little web things that the Rift doesn’t.

Like I said in previous posts, I’m mostly interested in VR from a web perspective. So the Oculus Go is exactly where I want VR to go. I’m also glad Zuck is so involved. He keeps the “web” aspect in the forefront and not just a afterthought.

They do need to get on the ball with making their browser “Unity WebGL Ready.” That was a disappointment. I spun up a small WebGL scene and tried to run it in the Oculus browser and it didn’t work. So that sucked.

But AFrame JS is on the ball. It works well. Just no controller as of yet. I’m sure that will change soon. But when you press the “goggles” in the corner the Oculus runs that real well. So it’s all good. Just a little longer and it will be fine.

Other than that I was experimenting with AI a little. Real simple stuff but it was interesting. If I get anywhere with it I’ll write a post.

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